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noldello

noldello

Date of registration: Oct 19th 2006

Posts: 863

Location: Unknown

1

Monday, February 19th 2007, 1:25pm

Does GameForge wish to harm OGAME ? Let's help them to help us !

Does GameForge wish to harm OGAME ?

I don't believe so. I don't believe that Officers will be deleted either (especially because those from GameForge invested a lot to create them). But, why don't we make something that would make happy the players and those from Gameforge?

------------------------------

At school, teachers say that students aren't allowed to copy at exams, to disturb the classes etc; but the students are doing all these things because they don't know any alternative (GameForge is not deleting Officers for the same reason why students do all these things)


.. and i would like to suggest an alternative for those from GameForge, an alternative that may be a good one for everyone, an alternative that could save OGAME

Firstly, i would like to tell about a petition... i remained amazed when I saw 7.000 votes AGAINST officers; now there are more than 15.000 votes from all over the world

http://www.petitiononline.com/Ogame/petition.html

Secondly, 1.000 annoyed players cause an AWFUL image for OGAME... what to say about 15.000 ? .. and their number increases very fast

Thirdly, would those from GameForge like to see OGAME with less than 100 active players per universe ? ( I don't wish to be too pessimist and say 100 members in all the universes)

http://**.********.*** (Contents which advertise or link to Browsergames not owned by Gameforge is not allowed - Board Rules - reason for using * instead of letters; the petition is not a game & there is no other rule denying it to be posted because it doesn't harm anyone.. it only shows an unfortunate truth) ... less than 100 players (=73 when last checked) remained there because of a similar reason

Fourthly, have those from GameForge seen how many players went into vacation mode, changed their names, there were players who said that they'll even delete their accounts

------------------------------

Now, the big question: WHY ?

Ogame was and is known as a free game where no discriminations are allowed. Officers are discriminating all those who are playing for fun or who can't afford to buy them (i know players complaining that they don't have enough money to go at internet-clubs to play OGAME.. what to mention about buying such extra options?)

And that's bad for both OGAME players and GameForge. Bad because few players will gain a lot unfairly and the majority will quit because of these few ones

Indeed, it is also a matter of $$. Those from GameForge need money like everyone else. But, officers are a short-term investment that cause great trouble in the near future.

Trouble in the future because there will be less players (many will quit) and same percentage of players willing to buy these options -> less players + almost no new players= less money

I have thought to an alternative solution that could solve this problem and it is easy to be implemented in servers

There are now 6 extra options that makes players unhappy: 5 officers and 1 commander = 6 extra reasons for saying that it is not fair = 6 extra reasons not to play any more (i heard that there were some players that canceled their commander options when officers appeared => even less profit than before for GameForge)

Deleting officers would be a bad idea because those from GameForge would look stupid. I admire them for trying to make OGAME be even easier. All RiSpAkTs for them...

Still, something unexpected happened and it has to be solved before is too late. I'm also sure that those from GameForge are also unhappy for what happened. It isn't sad only for the players..

------------------------------

The idea:
1/3 of those options would be free (= 2 options): it would give a hope to all players that they aren't used by those from GameForge to gain more money

1/2 (= 3 options) would be even better for players but it may be unprofitable for GameForge

1/6 (= 1 option) would be seen as mocking, even more players would leave

------------------------------

This way:
1. Players will see a hope to evolve in rankings without being discouraged that there could be others rising much faster (thing almost untrue because there are very few players who bought officers and the number will fall taking into consideration that players will quit and some players even canceled commander)
2. If they see a hope, they won't quit. From more active players, more will be willing to buy to rise even faster (all options are smart and would cause extra advantage to players in evolution at ranks -> players will see better the advantages and they will be more willing to buy some extra options)
3. With more players buying 'upgrades', those from GameForge will have more $$, they may invest more into improving OGAME and make it even more profitable but also pleasant for all players
4. GameForge will have more $$ and won't look stupid because they tried to improve OGAME with officers => more ambition for them to make something better, to attract more players (with the same percent to buy such 'upgrades')

------------------------------

Implementation in servers:

I made ORACLE Database Design and Modeling courses, I was in Bucharest (capital of Romania for those who don't know) at a National Database Design Contest made by ORACLE, I got some nice diplomas from ORACLE.... therefore I believe that my idea isn't a bad one

I recommend one of these 2 possible types of implementation for the free 1/3 option (type B would be preferable for implementing free 1/2 option because it doesn't influence commanders):

A. Commanders & Officers are on the same place (same price = same type)-> 3 variables: slots of hired commander or officers, number of available slots & extra
- first 2 variables: 6 slots of hired commander or officers (or a number with 6 digits for less space in server) (initialized with 0) with Commander and Officers and a number of available slots (initialized with 2)
- if they hire an officer or commander, the number of available slots decreases; he may hire until the number of available slots is bigger than 0; the slots of hired commander or officers change from 0 into 1 taking into consideration the choice of the player
{example: someone choses commander and officer no. 3 : 100100 - i have chosen the first slot for commander and the next 5 slots for the 5 officers}
- if a commander or officer is dismissed (there is 1 at the slot corresponding to the option), the number of available slots increases with 1 and the slots of hired commander or officers change from 1 into 0
{example: someone choses commander and officer no. 3 : 100100 than he decides to fire the commander: 000100}
- if someone buys an extra options, another variable called extra (with 4 slots) holds the date of 'expiration' (slots initialized with 0); when the time expires, the slot returns the value into 0
- at every server update number of available slots = 2 + extra (where slot <> 0 ); slots of hired commander or officers = only the first number of available slots slots marked with 1 remain, the others become 0; number of available slots = number of available slots - the number of 1 from slots of hired commander or officers
{example1: someone has 100100 and buys 2 slots -> number of available slots=2+2= 4; slots of hired commander or officers = 100100 (nothing changed because there are less than 4 x 1 there); number of available slots=4-2=2.. it's working well
example2: someone has 101111 and 2 from 3 slots from extra expire and turn into 0 -> number of available slots=2+1= 3; slots of hired commander or officers = 101100 (only the first 3 x 1 remain); number of available slots=3-3=0.. it's also working well}


B. Commanders & Officers are on different places
- the option with commanders remain the same (the way it is implemented now in the servers)
- only 5 slots of hired commander or officers
- everything else is similar to the option A

------------------------------

According that English is not my first language, there could be some minor grammatical mistakes

For extra details or if there are things that aren't very clear, I may answer via e-mail ( noldello@yahoo.com or ogamenoldello@hotmail.com)



dear teammates from all over OGAME, what do you think?

... same with Admins or other important members belonging to OGAME and/or GameForge

LET'S SOLVE THIS PROBLEM IN A NICE WAY FOR EVERYONE ;)


p.s.: topic written firstly at diplomacy, u17 (because i belong there) now it was edited (a little) and posted here (because the problem is concerning ALL UNIVERSES from ALL OGAME SERVERS)
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Date of registration: Oct 27th 2006

Posts: 24

Location: France

2

Monday, February 19th 2007, 2:07pm

Nice work, but I don't think GF will read and. I don' even think they will know it.

Nice work, but useless work.
I'm always right.
Except when I'm wrong.
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noldello

noldello

Date of registration: Oct 19th 2006

Posts: 863

Location: Unknown

3

Monday, February 19th 2007, 2:19pm

Thanks

i found out of "Forum - OGame.org » OGame.org » Suggestions » Officers thing." and noticed that my idea has a little error

there are only 4 officers (commander were counted twice), sorry :) anyway, the error of +/- 1 isn't huge & humans use to make mistakes (it's preferable to correct them as soon as possible)

p.s.: if you try you may FAIL, but you can't WIN without trying... if we work together the chance to WIN rises a lot.. let's use this to help not only ourselves and friends but all members from every universe of this wonderful game ;)

This post has been edited 1 times, last edit by "noldello" (Feb 19th 2007, 2:24pm)

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Date of registration: Feb 19th 2007

Posts: 12

4

Monday, February 19th 2007, 2:38pm

Gameforce wants only to earn with Ogame, it does not matter anything else.
So, you can write everything you want...
Snoopy uni670.org... Top 100 but not seriously



Dè, ti sgaino...
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Rhodan

Unregistered

5

Monday, February 19th 2007, 3:17pm

if GF doesnt make money with a free game, they will think of a way to keep the servers running. I respect that.

no servers, no ogame and no forum to write bullshit in
what will you do with your life then?
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Date of registration: Feb 19th 2007

Posts: 12

6

Monday, February 19th 2007, 3:25pm

I have nothing against GF, I only use my freedom to stop playing this game because it's no longer free.

...and I know well what to do with my life, Ogame or not...
Snoopy uni670.org... Top 100 but not seriously



Dè, ti sgaino...
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noldello

noldello

Date of registration: Oct 19th 2006

Posts: 863

Location: Unknown

7

Monday, February 19th 2007, 3:48pm

well, those from GF are smart people

otherwise it would have been impossible to create such a nice game

still, it is weird to be a game without players

there are many persons from all over OGAME willing to give up because of the Officer's Casino

I detest the idea of officers because they change the game in a way that many don't like: most of the players joined because it's a free game and allows you to relax and spend your free time without extra costs. This is the reason why there are so many unhappy players

But, what would you do if you were one of the key-members from GF? Would you give up to something where you invested a lot?

If they renounce to officers they will look weak and they will have no more ambition for improving OGAME

This is why we should find a way in the middle of what PLAYERS expect and THOSE FROM GF give

Like in marketing: you can't sell something to someone if he doesn't wish to buy it (no matter how much you would try)

I gave a "middle-road" alternative and I would like to see that our voice is heard

Regarding our life, what could I say?
- we may choose games not belonging to GF (they know it wouldn't be good -> links from other games aren't allowed taking into consideration rules, what to mention about joining massively them?)
- we may quit forever playing online games

In any case, it won't be the same as it was. And i say this because we care about OGAME, otherwise there would be no topic written just mass-abandons of accounts ;) Those from GF also care because they would lose a lot by losing us (including an AWFUL image for all games belonging to them)
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torbjorn_zot

I'm one of the big boys now :D

Date of registration: Feb 26th 2006

Posts: 695

Location: ingame

8

Monday, February 19th 2007, 4:32pm

Great work you noldello put up. what ogamers and some of the staff thinks about Officers is clearly shown over the forums. The petetion is a god thing for show your discontent. When I added it was some 16700 entries.

Then a boycott is the most obvious move to do.(... and hunt officers). GF will slowly finence develop Ogame to death. Until that happens we can be amazed over every time its possible to login :-)
How the universe was won
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darkworld

There're many behind me...but still some ahead

Date of registration: Mar 18th 2006

Posts: 963

Location: England

9

Monday, February 19th 2007, 6:05pm

this odea is really good as i dotn think gf care about us only money and offiicers WILL stay...

and about the petition its going really well it went up by 3k (25%) last night


Created by Cloud_

Uni 10 top 600 [retired]
Uni 17 top 500 [retired]
Uni 34 top 300 [retired]
Uni 40 [retired] (forgot rank :()

This post has been edited 1 times, last edit by "darkworld" (Feb 19th 2007, 6:05pm)

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Borg

Mechanical Drone

Date of registration: May 4th 2005

Posts: 3,574

Location: I'm soo old that back in the old days...I used to run with the dinosaurs! :P

10

Monday, February 19th 2007, 6:47pm

Quoted

Originally posted by noldello
if you try you may FAIL, but you can't WIN without trying... if we work together the chance to WIN rises a lot.. let's use this to help not only ourselves and friends but all members from every universe of this wonderful game ;)


noldello. I have to rate this thread a 10!!!

I applaud your initiative in posting your idea.

People, here is a person trying to help with finding a solution. Please do not shoot down ideas. Give it a chance people...you cant succeed if you dont try!

noldello. Many people feel frustrated that GameForce does not respect to what Ogame players have to say. Ogame players can be very loyal contributors to the game, but GameForge seems to disregard the player's loyalty. Loyalty and respect must go both ways.

We are organizing an International Mass Protest to force GameForge to listen to what Ogame Players have to say.

You can click here to see --> Organized International OGame Players Protest

Your idea is a good one. But for it to work, GF must listen. And to get them to listen, we are making a massive protest. We need all the help we can get and would be honored if you joined.

Your idea has merit and I think GF should listen and see that idea.

Please keep posting you ideas as it is welcome here. :)
Best regards.
You can have freedom of religion as long as I have my freedom from it.

This post has been edited 1 times, last edit by "Borg" (Feb 19th 2007, 6:49pm)

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Alienator

Unregistered

11

Monday, February 19th 2007, 11:47pm

I want to say thanks to Noldello

I really appreciate your efforts of communication, at least you try to provide solutions or negociations while others just make strike which doesn't solve anything...

Well the following is just my own opinion:

Like a lot of players I changed the name of my planets as well as my user name to show that I don't agree with the new officer options.

What I don't like is that this is a free game and people that would pay these new options would have an advantage to the others, meaning that it is no more a strategy game but a question of having real ressources or not in order to advance faster or not, that is inequality between players

BUT

I undestand that GF needs to make money for the game to survive and to pay poeple doing the maintenance/development.

I think that GF can improve the game in 2 ways:

Quoted

1. The part that affects everybody should remain free, like the introduction of the Battlecruiser (it's a chance that we didn't need to pay to have it by the way :)

2. The tools that they can provide to the players to make their life easier like the commander option and yes, this one I understand that they ask money for it if it doesn't boost the player paying for it.


Little explanation:
If you pay for the "Commander" option you can plan the next 5 levels on a planet if you have the ressources, but somebody not paying can reach the same goal logging into the game when the construction is done to start the next level. So paying is more convenient to evoluate without beeing online than for the one that doesn't pay, so you pay to be able to sleep more :O

So at the end of the day both players can be at the same level, one beeing online more often than the one paying for the service.

Now, with their current way of improving, why not to pay
- to be able to phalanx 3% more far per sonar level bought?
- to build ships 10% faster per high tech harbour level paied?
- to make 2% more damage per admirals bought?
- to have 3% less damage during a fight per building engineers bought?
- to make death star 10% faster per scientist bought?
(well, the list can be long you know... :evil:)

I think that this game can be improved with nice tools, like "planning fleet mouvments" an option that would allow for example to save your fleet or eventually to plan an attack or send ressources without beeing online and that you need to pay for, this would make player's life easier but the one not paying can reach the same goal if he is online, so it's not unfair...

Well, all this is a question of with what GF wants to make profit knowing that it's a free game, what players would be ready to pay for and why free players would continue to play against others beeing boosted because they pay for...

Hope that negociations with GF is possible like between warriors inside ogame
;)

ps: sorry for my spelling or gramatical mistakes, I'm not english native 8o

Alienator
R158/2924 - N.W.O ally - U17 ogame.co.uk
R780/7422 - 3U ally - U32 ogame.fr

This post has been edited 1 times, last edit by "Alienator" (Feb 19th 2007, 11:54pm)

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Rhodan

Unregistered

12

Tuesday, February 20th 2007, 12:22am

Quoted

Originally posted by noldello
Like in marketing: you can't sell something to someone if he doesn't wish to buy it (no matter how much you would try)

Actually marketing works differently.
First you make a product you are really good at.
Then you find the people that want to buy it.

If its not you, then it will be someone else.
It all about filtering the willing from the opposed ;)

Therefore, all the complaints and petitions and other bull wont help to keep the pay to play out.
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Denevracs

Unregistered

13

Tuesday, February 20th 2007, 6:27am

mmm

Quoted

Originally posted by Rhodan

Quoted

Originally posted by noldello
Like in marketing: you can't sell something to someone if he doesn't wish to buy it (no matter how much you would try)

Actually marketing works differently.
First you make a product you are really good at.
Then you find the people that want to buy it.

If its not you, then it will be someone else.
It all about filtering the willing from the opposed ;)

Therefore, all the complaints and petitions and other bull wont help to keep the pay to play out.


Actually noldello is right, thats called Market orientated sales policy, to keep story short, there hs been 3 aproaches in the last 150 years, one was Production (you produce what people needs, then people will come), salles (like you said, you produce something you think is good, then you go out and sale it) and market (you research what people likes and then you make it happend), being this last one the most succesfull one for a lot of reasons.

Although nodelo was right in this matter, and with all respect to your acomplishments in the field of computer science, i got to say that this is a managment desition and therefore should ve evaluated in that field, so i stand a few points:

this will be the outcome of this measurements, as i see it:

1. you know what happends to demand as prices rise of a non inferior gift acording to the neoclasical economic aproach, D= A - BP, so as P increase, D decrease and, as i think, this curve has a very narrow elastic part.

2. As this is a breaking point, GF will make money as people are paying for Officers, therefore GF will implement this in other servers as well.

3. People will start leaving, first in huge amounts and cancel commander, but Officer costumers will make for it

4. People leaving rate will slow down but will keep and important pace that will drive universes under 2k players (uni 22 had 3100 players two days ago, we are under 3k now)

5. People buying the officers will see that their marginal benefits of buying the officers dont match the economic cost they produce, therefore not renewving all officers.

6. People starts getting tired and finds out its not fun anymore, as that fun depends largely on the number of players of an uni

7. 4 months from now GF will see that they made a mistake, as in the long run profit will be, if equal, slowly decreasing

8. GF desition.

Now, what GF did wrong

1. Introduce the Officers arguing a succesfully research period of two days in portugal server, although we keept track of it and find out that was a lie, therefore GL looses credibility.

2. Introduce the Officers after the SC adition, too many changes in the game in a very short period of time

3. Not making any official statements uppon new to come officers in the proper way

4. Not paying staff (agency problems to appear)

5. Not making any official statements over the reclaims after the officers were introduce.

6. Not being open to discuss to the comunity about their likes and dislikes, so staying away from information that could give them something to improve their core competences.

What would i have done if i was in GF shoes and wanted to implement officers in the way they have done it (although i think its wrong, wrong wrong)?

1. I would started with a message in the forums, where i was to stand what was going to happend, a month before changes to take place, it would make things easier to be accepted.

2. Test the thing in a new universe in some server

3. Analize the results and uppon them take further actions


So, what would i do if i had to deal with this?

1. Take a word with the comunity and accept the mistake

2. Make officers available by rank, so:

a. * 4 free officers available to people not ranked
* 3 free oficers available to people in ranks 1500 - 900
* 2 free officers available to people in ranks 900 - 500
* 1 free officer available to people in ranks 500 - 200
* no free officer to people raked in the top 200

b. You can pay a fee, lets say something about us$10 in order to
have one oficer and only one above your officer limit by rank, so
if you pay the extra us$10, you would be able to have:
* 4 oficers (3 free, 1 paid) if ranked 1500 - 900
* 3 officers (2 free, 1 paid) if ranked 900 - 500
* 2 officers (1 free, 1 paid) if ranked 500 - 200
* 1 officer (1 paid) if ranked in the top 200

Using this idea, people starting would have some advantage over the stablished ones and old universes could gain some people, the ones who get used to the officers as they raise ranks will have a incentive to buy an officer and people crashed would have some help for rebuilding. keeping then yourself into the top 200 would then be an even better show of work and effort as people under you have an slight advantage over you. Also this measurements wouldnt uneven the playing field as much as current system does.

3. Let people sell accounts, by this i mean that GF could get in touch with, let say e-bay, and let people sell their account if wanted, so when retirement is a need, you wont loose all time invested in them. There should be then a gain for GF, so what would that be? they could ask for some % of the money made from the sold account (10%-20%) and that money would go directly to pay the staff avoiding the agency problems we have seen.

5. Look for sponsorship, i dont think an over 2 mill international comunity wouldnt be of interested of global organizations, coca cola, e-bay, for example could sponsor Ogame and give GF the money to manage forums and servers.

6. Get public, get noticed, get people to talk about Ogame in news, that would drive the attention to the game and let them make even more money on advertisements.

7. hire me :D lol

Well, i think there is a lot more to be said, but for now its all, lets see if i get some new ides in todays organizations class ;)

P.D: Many people say you can be a manager if you're x thing, but cant be x thing if you are study managment, this is a outstanding prove that you can run a business but screw it up because of wrong managment desitions that could have been avoid by studing managment or making a MBA in a good university, take that in accoun when doing your own business, i havent met the first person that gets out of an MBA and says it was wasted money. cya 8-)
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Demon Hunter

Me? Addicted?

Date of registration: May 26th 2006

Posts: 2,095

Location: Part of the Slapahoe tribe In the corner of the most south/north corner of Cablackastan.

14

Tuesday, February 20th 2007, 6:49am

First off, i didnt read all that was posted above, i read majority, but dont have 30 min to piss away reading it all, and i apologize if what i say has been covered or inaccurate.

But, even before these darn officers came into play, i have noticed the adds getting worse and worse ingame, there is a add if 2 chicks makin out, and another briteny spears one, and i dont like either of those. I have a younger bro who is 13 who plays this game *and dominated btw* and i do not like knowing he is already being exposed to that kinda thing at such a young age. I never complained for those tho, cause i know its allllll about the freakin money now days....

But, now they get these new officers.. where kids, who wanna dominate but dont have the brain capacity to do it the old fashion way like we used to do it, they buy the officers, where we would stay up late raiding to get the extra materials needed to get that extra tech... now some stinkin rich punk can just place a order for it, and be 2 weeks ahead of of a person who is actually workin for it.... idk, seems like a dumb idea from the start...

but i guess when people are influenced by money, everything else seems to become obsolete... the need for money is ruining ogame, and with each person buying a dang officer, you are slowing ruining this once kick butt game... its now becomming a drag to play, because knowing that im workin my tail off to get some techs, and some kid is just crying to his mom for some money to cheat in a game...kinda kills the fun of the game.

Several of my friends are leaving, and just makes me wanna leave as well... its a long chain... one person leaves...a person or 2 follows them...and a person or 2 follow them..etc... before long, the ppl stickin around ogame will be the ppl who have officers, or the ppl with big enough fleets, that they are just pwning the ppl with officers...

But what about the middle ppl? The majority of ogame.. the ppl that some how, manage to manage real life, and ogame.. the ppl who arent in the top 20, but still manage to get like 10 raids off a day to keep rank fairly high... they get the shaft... the ppl below em will just buy there way past em, and the top ppl will just keep doin what they are doing raiding the crap outta everyone who dares mess with em.

Anyway, im done, sick of worrying about who of my friends are gonna stick around through all this crap... not sure if im even gonna stick around... who knows, only time will tell if ogame will even make it through all this... hopefully GF will be smart enough to think of the ppl that keep the business running... if not.. well... only time will tell what will happen to them...
HOF count 49
advanced: 8
Top 10's: This one
Best rank: 13

I quit.
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Denevracs

Unregistered

15

Tuesday, February 20th 2007, 7:34am

lol

i beg to differ in the matter that greed is ruining Ogame, is the stupidity the one to blame. Greed can be both good and bad, depending on what its based on. Organizations are the ones that reduce transaction costs and therefore makes progress posible. There is something called social responsability, and current studies show that some measures that can be called "altruistic" makes business even more profitable. The problem is that when organizations have bag managment teams, this kind of desitions are made, so is not a greed problem, its greed plus incompetent managers that makes this kind of situations happend.
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beresford

Unregistered

16

Tuesday, February 20th 2007, 7:47am

All that was said was said at the start.

Quoted

Nice work, but I don't think GF will read and. I don' even think they will know it.

Nice work, but useless work.


Only 1 officer is worth it any way. 10% to mines!

Roll all the officers / commander into one and ill buy it. It is about supporting the game, the benifits are not that great anyway, stop complaining.

How did Runescape get so big? People pay for it! I played runescape since it was 2d, i don't play any more but i saw it boom, just because they offered more to members than non-members. It is not like they are asking for a life savings, what do you guys live on? Air? $20 for three months or whatever it is, is not much at all.

Das ist gut!
:tongue:
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noldello

noldello

Date of registration: Oct 19th 2006

Posts: 863

Location: Unknown

17

Tuesday, February 20th 2007, 9:40am

I.

Quoted

Originally posted by ale96andru
i just visited the french version of the ogame... and i was very surprised to see how many players are on that server... the last 5 universes are full and the ranking are huge compared to the international version.
i'm really considering of playing on that version... there are no officers and there are a lot a players... i really don't understand why the international version of ogame doesn't have so many players, but i am sure that many more will quit this game because of the OFFICERS...
GF please deal with problem before we loose more "enemies" :D
GOOD LUCK!


beresford, if only 1 officer would be good, what is with the other officers & why are so many players quiting OGAME ?

II. Denevracs, you know a lot about marketing, I disagree on a single matter:

Quoted

Originally posted by Denevracs
5. Not making any official statements over the reclaims after the officers were introduce.

i believe that it could have been better to advertise before placing into servers -> to analyze the reactions of players and see if it's a good idea

III.

Quoted

Originally posted by FuzzyWabbit
and so now apparently- according to Gameforge mathematics that is- 5% of the population represents a "majority"... hmmmmm.

well, if 5 % of the players would buy, it would be very good percentage = a lot of $$ (unfortunately, those 5 % could be players willing to buy + players who don't care and voted to increase the percentage)

What about those 95 % remaining?
A. they don't care -> it's perfect, GF is happy, players are happy :) (unfortunately I can't see so much happiness, reason why i made this thread )
B. most of them rise up against the first 5 %... i guess this wasn't taken in consideration :)


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what is to be done ? shall we act or shall we react ?

act = make something not to let our teammates from our and other alliances (including other universes) to quit, get to a deal with those from GF, make things work well and drink some beers after
react = we keep complaining about the bad ideas, hunt officers (even those who have no idea about forum, they could have bought some 'upgrades' just to rise faster... 'upgrades' or 'cheats'?)
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Josu

I think i spend too much time here

Date of registration: Feb 2nd 2007

Posts: 262

Location: Catalonia

18

Tuesday, February 20th 2007, 9:55am

NICE WORK!!!!

I also play in Ogame.com.es, the spanish community, there are players from Spain and Soth-America, I'll post a link in the board from here, and explain it in Spanish.
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Denevracs

Unregistered

19

Tuesday, February 20th 2007, 9:58am

lol

Quoted

Originally posted by noldello

II. Denevracs, you know a lot about marketing, I disagree on a single matter:

Quoted

Originally posted by Denevracs
5. Not making any official statements over the reclaims after the officers were introduce.

i believe that it could have been better to advertise before placing into servers -> to analyze the reactions of players and see if it's a good idea


I think it would have been better if they made anouncements of new versions at least a month before changes.

BTW thanks for the compliments :D, its just the love for my career :tongue:. I also think this could be a really great discution and relevant in case GF team liked to read our forum :=.
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noldello

noldello

Date of registration: Oct 19th 2006

Posts: 863

Location: Unknown

20

Tuesday, February 20th 2007, 12:42pm

RE: Does GameForge wish to harm OGAME ? Let's help them to help us !

There was a little error in the implementation and I'm correcting it.

if GameForge cares about OGAME (they surely do), they're searching a way to solve the problem

and hopefully they'll see this little advice and take it in consideration (if they didn't find a better solution yet)

.. hope dies last :)

<<----corrected version---->>


There are now 5 extra options that makes players unhappy: 4 officers and 1 commander = 5 extra reasons for saying that it is not fair = 5 extra reasons not to play any more (i heard that there were some players that canceled their commander options when officers appeared => even less profit than before for GameForge)

Deleting officers would be a bad idea because those from GameForge would look stupid. I admire them for trying to make OGAME be even easier. All RiSpAkTs for them...

Still, something unexpected happened and it has to be solved before is too late. I'm also sure that those from GameForge are also unhappy for what happened. It isn't sad only for the players..

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The idea:
2/5 (=40%) of those options would be free (= 2 options): it would give a hope to all players that they aren't used by those from GameForge to gain more money

3/5 (= 3 options, 60%) would be even better for players but it may be unprofitable for GameForge

1/5 (= 1 option) would be seen as mocking, even more players would leave; indeed, there were some attempts to offer 1 free option but the players still quit in larger and larger numbers

Killing the players, officers shall kill the game :(
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If our voice is heard and GameForge prove to be nice persons:
1. Players will see a hope to evolve in rankings without being discouraged that there could be others rising much faster (thing almost untrue because there are very few players who bought officers and the number will fall taking into consideration that players will quit and some players even canceled commander)
2. If they see a hope, they won't quit. From more active players, more will be willing to buy to rise even faster (all options are smart and would cause extra advantage to players in evolution at ranks -> players will see better the advantages and they will be more willing to buy some extra options)
3. With more players buying 'upgrades', those from GameForge will have more $$, they may invest more into improving OGAME and make it even more profitable but also pleasant for all players
4. GameForge will have more $$ and won't look stupid because they tried to improve OGAME with officers => more ambition for them to make something better, to attract more players (with the same percent to buy such 'upgrades')

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Implementation in servers:

I made ORACLE Database Design and Modeling courses, I was in Bucharest (capital of Romania for those who don't know) at a National Database Design Contest made by ORACLE, I got some nice diplomas from ORACLE.... therefore I believe that my idea isn't a bad one

I stick to the first method of implementation mentioned in the first topic at this thread:

Commanders & Officers are on the same place (same price = same type)
-> a picture for commanders and they should be placed near officers when they are viewed
-> 3 variables: slots of hired commander or officers, number of available slots & extra
- first 2 variables: 5 slots of hired commander or officers (or a number with 5 digits for less space in server) (initialized with 0) with Commander and Officers and a number of available slots (initialized with 2)
- if they hire an officer or commander, the number of available slots decreases; playersmay hire until the number of available slots is bigger than 0; the slots of hired commander or officers change from 0 into 1 taking into consideration the choice of the player
{example: someone choses commander and officer no. 3 : 10010 - i have chosen the first slot for commander and the next 4 slots for the 4 officers}
- if a commander or officer is dismissed (there is 1 at the slot corresponding to the option), the number of available slots increases with 1 and the slots of hired commander or officers change from 1 into 0
{example: someone choses commander and officer no. 3 : 10010 than he decides to fire the commander: 00010}
-to prevent often changes at officers, number of available slots is recalculated only at server update
- if someone buys an extra options, the third variable called extra (with 3 slots = 2 free + 3 to be bought =5 total slots) holds the date of 'expiration' (slots initialized with 0); when the time expires, the slot returns the value into 0
- at every server update number of available slots = 2 + extra (where slot <> 0 ); slots of hired commander or officers = only the first number of available slots slots marked with 1 remain, the others become 0; number of available slots = number of available slots - the number of 1 from slots of hired commander or officers
{example1: someone has 10010 and buys 2 slots -> number of available slots=2+2= 4; slots of hired commander or officers = 10010 (nothing changed because there are less than 4 x 1 there); number of available slots=4-2=2.. it's working well
example2: someone has 10111 and 1 from 3 slots from extra expire and turn into 0 -> number of available slots=2+1= 3; slots of hired commander or officers = 10110 (only the first 3 x 1 remain); number of available slots=3-3=0.. it's also working well}


p.s.: topic written firstly at diplomacy, u17 (because i belong there) now it was edited (a little) and posted here (because the problem is concerning ALL UNIVERSES from ALL OGAME SERVERS)
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